Maskeep Patch v1.03
Maskeep » Devlog
Hey there!
Just a quick update to change a couple things with the level design and other balancing stuff :) Also updated the final boss to make the fight a bit more interesting.
Full Patch Notes:
- Increased Fireball cooldown
- Decreased Slime Bomb cooldown
- Decreased Flameguard damage
- Increased enemy Flameguard range
- Increased Homing Missile damage & speed, decreased its lifetime
- Slightly tweaked level design
- Fixed the final boss not having a hit animation
- Replaced the final boss’ Mini Knights with Mini Orbs
- Made the final boss slide in a random direction after shooting
- Tweaked sprite ordering
Files
Windows 52 MB
2 days ago
MacOS 74 MB
2 days ago
Get Maskeep
Maskeep
Made in 8 Days for Godot Wild Jam #86!
More posts
- Web build and Maskeep v1.051 day ago
Leave a comment
Log in with itch.io to leave a comment.